Sunday, July 19, 2015

The 'Catch 22' of Choices in Video Games

Video game designers... I feel for you.  You just can't win.  In the beginning, it was easy.  You make linear levels with only one way to go, make enemies that you have to kill to progress, and find the prize at the end.  Then, 3-D levels came around... and with that, choices.  Suddenly, everyone and their mother wants choices for everything.  But the thing is, with choices, suddenly you have to pander to a thousand different mindsets of people.  Rather than appreciating the fact that game developers and designers went the extra mile to develop parallel scenarios for the game, over half of which you will mostly likely not use (if the choice system is binary), customers get furious when a game doesn't offer a solution to an in-game problem that they would like.

The biggest victim of this is the role-playing game.  The reason for this discrepancy is that people simply do not understand how a role-playing game is meant to work.  You are meant to act as the character in the game.  Hence the words 'role playing.'  The character is not supposed to emulate your decisions.  The point of the game is to immerse yourself in their world and act how you think they would in that situation, not how you as a player would.  I have been replaying the Mass Effect Trilogy this past week, and have been watching some videos of it on YouTube.  I found some videos that talk about how BioWare is not realistic and that there should be many more solutions to problems... about how they were mad because a solution could not be solved the way they wanted.  Well, guess what?  It isn't meant to be!  Games like Mass Effect, Skyrim, The Witcher 3, GTA... they are not meant to be played as if you were the character, but as if the character were you.  There is a difference.  Stop crying so much about how the choice you were hoping for isn't in a game, and instead appreciate the amazing amount of work and time that is put into the game.

And, of course, if you don't like it, then go out and make the game yourself.